![]() Likewise, if a manip loads a Poké Ball onto the screen, but you have already picked that Poké Ball up, the manip will not work. So if you "backtrack" to try a manip, and end up loading a sprite that was already "initialized" in memory prior to the save, the manip will almost certainly not work in the expected manner. The manips have the expectation of reaching the tile to save on by following the speedrun route to that point. Sprite data from the map you save on is stored in the game's save data, and a sprite's data is "loaded" into game memory whenever it appears on screen. Q: Does simply following a path for a manip guarantee it will work?Ī: Not quite you can run into trouble if you don't pay attention to "sprites" (NPCs and item balls, primarily). This visualization may help clarify when to start/stop holding A for a particular tile.Īll the basic manips are set up to be as easy to execute as technically possible, and consist entirely of 16+ frame windows (with one common exception, which will be mentioned later). Many manips contain 1 or more A presses, and these are often the first tripping point for new runners. 'A' presses (which pause the overworld for 2 frames, as if picking up a non-existing item) also are 17 frame windows, registered at the end of stepping to a tile. Steps in the overworld have 17 frame windows (~0.3 seconds). For example, all inputs during the intro cutscenes have windows of over 2 seconds for every basic manip. The game does not read inputs for the vast majority of frames, and allows you to "buffer" your inputs, by holding them early and keeping them held until they are read by the game. Q: Do I need to be frame perfect? Is it hard to execute?Ī: The answer to the first part is "kind of", while the answer to the second is "not after some practice". The emulator requires the Game Boy Color BIOS (the startup screen that flashes "GAME BOY") to operate.ĪlanSchweitzer has a video, with links in the description, explaining how to download these files and set up the emulator. Q: So if playing on emulator, I need to use Gambatte-speedrun? Is there information on setting it up? A: Yes, as of this writing, Gambatte-speedrun r717 (and newer) is the only verified emulator for leaderboard runs. Game Boy Color, 3DS Virtual Console, and Super Game Boy 2 all operate differently. (It will also work on BGB with the 'detect GBA' setting checked, but BGB is not allowed for leaderboard runs.) ![]() Top level runners are all using manips for "GBA RNG", which will work on Game Boy Advance, GBA SP, Game Boy Player, Game Boy Interface, and Gambatte-speedrun. Will I be able to RNG manip successfully?Ī: You are able to manipulate RNG on all platforms, but the "standard" manips will not work on all platforms due to differences in the way the game boots up. For Yellow, they are a L6 NidoranM manip and an encounterless Mt. Moon manip for a long encounterless stretch with a Paras at the end, and trashcan manipulation in Surge's gym. The "core" manips for Red/Blue are a L4 NidoranM manip, a Mt. Setups essentially involve saving on a specific tile and following the same set of actions after a hard reset to get desired results. 1.10.2 Q: So is it possible Blue might be faster than Red with the right manips?įAQ Q: How does RNG manip work? Where is it used?Ī: Saving and hard resetting the console sets RNG values to a predictable point.1.10.1 Q: Do the same manips work for both Red version and Blue version?.1.10 Q: Where can I find the current manips used in runs?.1.9 Q: Is there a place where I can find more technical/detailed information on the things that affect manipulation?.1.8 Q: I can't figure this shit out!!! Where can I get more help?.1.7 Q: I see runners catching a Pokémon almost all the time after a reset is the catch also manipulated?.1.6 Q: I've seen some manips that change the palette or press buttons on the startup screen.1.5 Q: So if a manip fails, is it always my fault?.1.4 Q: Does simply following a path for a manip guarantee it will work?.1.3 Q: Do I need to be frame perfect? Is it hard to execute?.1.2.1 Q: So if playing on emulator, I need to use Gambatte-speedrun? Is there information on setting it up?.Will I be able to RNG manip successfully? 1.1 Q: How does RNG manip work? Where is it used?.
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